Originally Posted by Black_Elk
I love the mind probe idea, that'd be a great way to close out a Tutorial.

I'd again stress that the tutorial should be separate from the main story mode, a separate launch I mean, an option that can be skipped if desired. But really it could be a cool extension of the character creation process if they built it out a bit.

Like if I'm a pirate to have the background established.Or sure if a noble, then when you get back to Baldur's Gate you should have some vendetta or house drama. Or an acolyte who has an association with some church in the city. Things like that. Outlander types might have a different set up stressing the out of doors angle. The mind probe would be a great way to dish out the char race/class/background choices, in an extended dialog at the end with consequences later on for the main story. That's what I would hope for. But I agree the spelljammer is a weird way to handle a tutorial. Tutorial should go through all the game menus and abilities, and a merchant for the starting equipment ala classic D&D form.



This. At least get to what we saw in PoE. Better yet, allow us to choose a story that equals that of our companions but is open enough that we can fill in the blanks. Otherwise we are bland in comparison. Holy mission for Shar, Former lover of a God, 200 year old Vampire spawn and Tav McBlanderson, proud Member of the Baldur's Gate Cheesemongers guild. Tav needs a story boost.

Waaay back in the Ultima Series you would start by answering some questions about your life and those questions would become real in the game. It would be nice to see something like that return. Or a diary, or a magic mirror, or whatever those elven memory stones are called . .

I know "enough to be the equal of the companions but also fairly open" is not an easy request to fulfill but somehow BG did it.

Last edited by KillerRabbit; 10/11/20 06:22 AM.