Originally Posted by merkmerk73
The camp should stay.

It feels a little dragon age 1-ish, which is okay, because it also feels very D&D

Any sort of implementation of a "camping" mechanic "feels like D&D".
The problem here is that the current one is a damn poor implementation of that idea.

So poor, in fact, that it's even hard to judge it properly because you can't tell how much of it is missing.
Still, the current idea of an instanced, static and separate "camping location" that exists in a bubble outside of the game world is a fairly cheap and immersion-breaking one, with plenty of other games doing better in that sense.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN