Originally Posted by Asseronia
Originally Posted by Abits
Long rest is a concept that just doesn't belong in a video game. And don't tell me Baldur's Gate because in Baldur's Gate it's only a little more annoying, nothing actually better.

I can't agree with you on that - long rest is very important in D&D.
The problem with a long rest in BG3 is that its a little more too available - you can spam it as much as you want, but on another hand, we are constantly told to hurry up -
in my first playthrough, I didn't go camping often - and I miss a lot of narrative due to that.


It may be an important part of D&D, but it doesn't fit in with the current way of designing games.
For this reason the rest looks like it looks now
It would probably be better if they returned to the concept of a short rest after each fight.

When was the last full-fledged D&D game released? I think it was NN2 but I'm not sure if anything came out after that.


Last edited by Rhobar121; 10/11/20 08:09 AM.