Originally Posted by Rhobar121
Originally Posted by mrfuji3
Larian wants people to go to camp a lot and get story cutscenes.
BG3 currently only allows 1 short rest per long rest.
5e has a strong focus on resource/rest management and is typically ~2-4 short rests per long rest.

Why not have BG3 short rests take place at camp, with appropriate (e.g., Raphael, but not the parasite dreams) cutscenes for these shorter rests?

This would allow for the sense of urgency given initially by the story while also allowing for enough camp cutscenes.
--In this scenario I'm arguing for 3-4 short rests per long rests.
--Not exactly sure what the criteria for long resting would be, maybe some # of dialogues, or in-game time, or # of short rests, or food requirement...?

Changing the short rest doesn't make much sense since you can still use the long rest.
I do not believe that the long rest will be limited as it can easily block a player's progress if too restrictive.
If it is not, what is the point of the restrictions?
Introducing pseudo-restrictions does not make sense if all they do is waste the player's time.

I said in my post that long resting would likely have some restrictions??? And even if it didn't, increasing the # of short rests would still change things as players would/could short rest again instead of long resting.
This could also be an option for only hard+ difficulties: "Hard difficulty includes realistic resting. You can't take a long rest until _____"