Great, thank you!

- “RNG isn’t the only thing that Larian has realised needs to be adjusted. Giving players things to do at the beginning is something that we've been struggling with,” admits Vincke, referring specifically to the limited collection of skills and abilities a low-level character has access to."

I'm not sure this problem was noticeable in the players feedback, compared to others. But they are giving it a thought anyway.

- “I didn't see that one coming. In hindsight, it's cool because it means [players] care.”

Come on. Don't you doubt the desire of your players to insert their opinion, heh. Now for the serious part:

- "But Vincke notes that there is something that Larian won’t budge on: narrative choice. It’s easy to think that if the data suggests players don’t opt for certain choices, then there’s no reason to dedicate resources to them. That won’t be the case, though.

- “The writers have a tendency of being good and not putting in the evil options,” Vincke says. “We had to actually force them to go through everything and put in more contrasting options so that they could put the evil ones in there.” It’s all about offering the players “real” choices, he explains - a variety of options falling all across the spectrum of morality, rather than just slight variations on ‘the good one’. “For choice to be there, you need to have the ability to do good and evil and things in between, and edge cases, and stuff like that. That is a modus operandi for the remainder of the game.”

Nice one! I really like solid stances on design choices, early mentioned.

- "There's certainly people that have had no moral scruples.”

Now, now, that's judging. First - characters, not people; second - you asked this yourself in a meta-narrative of the game designer. But some people won't go "evil way" even when asked like that, true;-)

- "But as for the flavour that the Larian team will create themselves? It’s actually closer to the general consensus of what players apparently want than you may imagine. “All of the things that people are suggesting were already on the list of things that we had to do,” says Vincke. “So they fit our roadmap. We are, to a large extent, in sync with our audience, I think. But there are things that we hadn't thought of. So it'll be interesting to see what they are going to add to the game.”

All of the things? Hmm, some are contradicting others, you know. Could you please give some specifics here?

All in all, seems Matt Purslow did a good job, and get us some bits. Not the juiciest ones, though. Thanks!