Originally Posted by Baraz
Originally Posted by Evil_it_Self
hitting shadowheart with sacredflame is quite ez smile

pro tip

cleric spell are often best use in conjuncture with another magic type

such as HEX : DEX or Grease spells

its also worth to take time and examine the monster to see if its AC is higher then its DEX so you know if you should do Ranged attacks or cast sacred flame

keep in mind that in 5e your to hit chance is base of your level and not your class

every one have +2(lv 1-4) and then you add you Dex/str or in case of a spell you spell modifier cleric is wisdom

The Hex (Warlock spell) disadvantage on an Ability does *not* affect Saving Throws. It therefore should not (5e) affect Sacred Flame at all, unless Larian modified the Hex debuff.

The Hex debuff on Str, for example, should help for Shove, grapple, etc. (in 5e anyhow), but not on Str Saving Throws.

True though that inspecting an enemy is useful to see what are their low Abilities.


MAKING A SAVING THROW

To make a saving throw, roll a D20 and add the appropriate Ability Modifier for the character. Just like Ability Checks and Attack Rolls, you must hit the target number or higher in order to succeed.

A saving throw can be modified by a situational bonus or penalty and can be affected by Advantage and Disadvantage.

Saving Throw: Dexterity for sacred flame

HEX

Description: Curse a creature to deal an additional 1d6 Necrotic whenever you hit it with an attack. The creature also has disadvantage on ability checks[/b] for one ability of your choosing.

Disadvantage is a mechanic in Baldur's Gate 3. While players are under the effect of Disadvantage and perform an ability check, saving throw or an attack roll they will roll a second D20 while making that role and use the lower of those rolls to decide the outcome.

[/i][/u][u][i][b]

Last edited by Evil_it_Self; 10/11/20 07:28 PM.

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