Originally Posted by Bukke
Originally Posted by Sozz
Originally Posted by Stabbey
I can't see there being a prologue, and a Mind Flayer ship tutorial, and a beach section and more tutorials. That would make the early game drag on.

I can't see Backgrounds being more than just bonus skill specializtions, because they will never match the player's ideas.


Heaven forfend our RPG takes its time building character mood and setting...

That's what the actual game and companion interactions are for.
NPCs gradually opening themselves up to you is way better than you just being infodumped everything within the first minute of meeting someone.
In the event that you're referring to the player playing as one of the Origin characters there's going to be an introduction video to the different characters in the character creation menu. This should be sufficient to give you an idea of who the character is, what their personality and what their motivations are.

NPC's gradually opening themselves up to you, and the plot of your adventure slowly unfolding as you go are very different things from what I'm talking about. Your character, the setting, and specifically the custom MC who doesn't have the benefit of having a bespoke backstory to slowly incorporate into the tale, are.
A Prologue doesn't need to deal with anything pertinent to the plot of the game, but it can go a long way to set your expectation about what kind of world we're dealing with, as well as your custom character's place in it, heroic or not.

Last edited by Sozz; 10/11/20 08:20 PM.