Originally Posted by Bufotenina


[A bit, well more than a bit, of sarcasm and irony to follow. Just because of the verb choose "Has to". Imperative. Demanding. I want something, and I want it now and as I said.]

Realism. Flying dragons, vampires, half demon races, goblins, hags, undead, ability to talk with corpses and animals.

Yeah. Indeed.

Oh and the Journey. Because you know, explore the map, the wreckage area, the old temple ruins, the druids lair, the swamp, the goblin camp, the blighted village, the high road, the under dark (all of this areas with their own sub areas) that is not a journey.




When you are travelling somewhere, let's say Moonrise towers, or any other place for the matter maybe going on holidays IRL, you stop along the way. And you don't go back every day to the same camp or hotel because that means that you aren't really advancing, right?

A journey by definition is travelling from one place to another, in this game there is no travelling, just exploration around the area during the day and back to the same spot every night.

Finally, let's not talk about realism but verisimilitude if you want, that is the appearance of being true or real. Good fantasy also has rules of which things are plausible and which aren't, because without it there would be no immersion. Isn't it what fantasy is about? Transporting your mind to another world or into a story that feels like it could have been real? If you can't understand that then there is nothing to debate with you, we are just different types of players then...