Originally Posted by JustAnotherBaldu
True, true.


I just had a nice idea. Resting places similar to Bonfire checkpoints.
They will be visible and marked when you arrive there by a passive outline.
And you will recieved a Message.


This location is usable as a resting place.
Some of them are available right away.
Others need to be cleared/secured first.
Yet others are simply, extremly hidden ( which makes them safe in the first place ).

Would be nice and cool.

This also means you must venture without wasting too much time, taking the groups mental and physical exhaustion in mind.
We know they note when they feel tired and wasted, right?
If we let our characters walk for lets say 15 minutes of ingame playtime without at least a short rest or something, they start to feel exhausted.
And if we don't rest, long or short, after another 15 minutes, they will start to get debuffs.
Even Lae'zel. ^_^

I imagine only three or four restingplaces in the "First Act" of the game on the surface level.
This would make travel and planning feel way more meaningful.


+1 to this, like you said it would also make you consider taking the opportunity of camping when you can, because there isn't a short cut back to resting for whenever you need.