Thanks for the replies , I am just a bit confused though that an IGN article seems to quote one of the game developers as stating that an increase in surfaces is wanted by many - my main problem with this is that it would have large repercussions on all aspects of combat mechanics and would be difficult to alter using a player mod.

Actual combat mechanics ie disengage/shove etc can be altered by mods to suit an individuals tastes but surface interactions as standard throughout the game would need to be handled carefully so that they can be an option certainly but not the only option or always the best option - a little goes a long way in my opinion and would help to keep the encounter design varied and preventing the game from becoming a one trick pony where an exploding barrel etc is always the easiest/best solution.

I like the added interaction with the environment but would prefer a more balanced approach.

Last edited by ROG; 10/11/20 11:34 PM.