Originally Posted by Maximuuus
Originally Posted by Bukke
Collecting 1000 spons and glasses and selling them is an optional choice that you choose to take.
You're free to ignore the items if you feel that they are junk. Most of them even have an extremely low vendor value precisely to not make you feel encouraged (or as you probably feel, forced) to pick them up for the sole purpose of selling them to the nearest NPC.


The problem is that it is actually very hard to know what is usefull and what is not... especially when you don't play the game many times.
Craft ? Quest ? Cash ? Nothing ?

Ok for spoon but what about everything else ? How can you notice it's usefull or not ?


Originally Posted by Bukke
As a rule of thumb, if an item has an actual use it will most likely show up when you press the key to highlight lootable objects (I think the default keybind for this is Alt)
Some random miscellaneous items will still show up when you do this, but at least you won't have to concern yourself with picking up random decor items such as plates and forks.

It's easy to get carried away and just pick up every item you come across, but after some time I learned to just mentally block out all the loot able items that were unlikely to be used for anything but decoration. I feel it does add some liveliness to the room though, at least when compared to other games' generic static backgrounds that you can't interact with.
That being said I do wish the game would tell you if a container such as a crate was empty before you opened it.

And this is without taking item descriptions into account. Usually reading the descriptions of some random miscellaneous non-consumable item is enough to know whether or not it serves an actual purpose. Quest items and other items of value or interest tend to have a short description that most people will be able to identify as the game's way of telling you that it's probably a good idea to hold onto the item.