This is one of the reasons why I never finished D:OS2, the other ones were inflating numbers, totally random equipment and shops getting new stuff every hour.
I am a completeonist and I hate leaving stuff behind, though I learned this with BG1+2, were most rooms had only 1 or 2 "boxes" with loot and inventory slots were limited (and half of them were filled with ammo until you find weapons with infinite ammo). So in D:OS2 it was like: pick up stuff, have a battle, go to shops, pick up stuff, have a battle, oh I gained a level, back to shop. Half of the time I was running from one shop to the other and when I was done the shops almost got new stuff again.
I hope the DnD rules prevent stat inflation and totally random items and I hope that magic items are actually rare and feel special.
In BG1 finding your first magic weapon felt special and when you found unique equipment you kept it for a long time.
In D:OS2 you do not care about stuff because whatever you may find, the next enemy may drop something better and next level your stuff is useless anyway.
Gotta say I hated this system with a passion. The "level of gear" spam drove me barmy and the enemy level forced linear progression though the maps. By the end if felt like less of an RPG and more like an arcade game.