They toned down surfaces a lot but they did choices that really altered the experience in many ways.

I.E fire arrows are very common. I think they should be rare and powerfull items instead of nearly basics.
Why don't we have +1 arrows and a little bit less fire arrows ? Ennemies with fire arrows could really become "special" and reserved for more difficult combats. On the other hand, finding fire arrows should be cool, while it's actually not very rewarding.

Same about dipping.
I'd LOVE to find a magical fire or poison sword/dagger/quiver or bow... and I guess I'm not alone... But these very special items players usualy love to find are useless because every common weapons can so easily become magical weapons. On the other hand, we sometimes find very WTF items that add poison to the weapons of the character you just healed and items that deal radiant damages to a few creatures... But if you wear it beasts attacks become "magical" and deal radiant damages to your characters...

About cantrips I guess everything has already been said about balance issues and what we can reasonably fear about the future AoE spells like fireball...

Their choices are cool, but the way they are implemented have many consequences on many things... Items and rewards, immersion, balance, tactical value and so on...

Last edited by Maximuuus; 11/11/20 03:53 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus