Just yet another reason why I'm not too pleased with full voice overs slowly becoming the industry standard. Or at least it seems to be what Larian aims for in all of their games. Once a string of dialogue has been recorded in the studio it's much less likely to be edited or outright rewritten.
I think until AI voice acting becomes standard it's going to be the same story of "one devs grows big, develops game with big budget and mass market appeal in mind, old fans grumble, an indie dev develops an old-style game with lots of unvoiced dialogue, the game is acclaimed for its writing, the indie dev grows big...". Rinse and repeat.