Originally Posted by Evandir
Originally Posted by Evil_it_Self


thats great and all but what is the point of doing HEX con / int / wis / cha ???

this kind of rules, is good for pnp roleplaying inside a fight, but does not really translate well in a video game.

I don't know , I would change the spell a little :P to make it VIABLE for bg3


You're looking at it in a glass half empty way my friend. Hex already is a viable combat spell.

Everytime your Eldritch Blast levels up and gets an extra beam, you get another proc of hex each turn. Once your EB has 4 beams, its adding up to 4d6 extra damage per turn. That's a lot of damage.

Then you get to add the effects of disadvantage, which other people have already explained the combat uses of it.

Then as icing on the cake, this already bread and butter combat spell has the ability to help you in RP situations by giving your victims a no save disadvantage to: see if you're lying, notice you pickpocketing them, or cause an actor to fumble on stage. Now if it's worth using the spell slot in these situations is up to you, but the versatility is there.


We are unlikely to get past 2 beams in BG3 since I think it will cut off at 10th level.

That said, I have at least once managed to cast Hex without triggering a combat. So if you Hex Cha or Wis before entering a conversation, you may be able to get an edge against contested rolls. That said, I have no idea if that use is programmed in or not.

Hex is highly useful outside of combat in the tabletop and I have completely avoided a combat while saving a teammate in combination with Minor Illusion or Silent Image with it.

There was a wyvern our party monk decided to try to talk to, for...reasons, and got one-shotted by. There was heavy fog, but it was an enemy base we were infiltrating. While the rogue was....clearing a small barracks room for our use (read killing all the sleeping soldiers), I used Hex to give disad on Wisdom (ie Perception) and Silent Image to send a distracting movement through the fog while my little halfling Undying Warlock self dragged the elven monk over rough ground a little bit at a time. The wyvern failed to find me several times due to Hex...one time turning a 20 into a 1. Though, as said, that's tabletop. Creative use of spells and such is harder to implement in a computer game.