Absolutely love Auntie Ethel's stuff though just disappointed there wasn't more of her.
It would be nice if the swamp section had a little more to do to tie in with Ethel. Like her sending you out to do a few tasks before helping you.
It feels a bit abrupt
When you go to see her and then instantly have to deal with a kidnapping.
The player could have a bit more opportunity to investigate that something might not be 100% with Auntie than just jumping into it. Maybe give us the opportunity to talk to Mayrina first.
Would definitely love to see Auntie Ethel as a recurring character, maybe popping up later in the game needing some assistance or thwarting depending on the player's inclinations.
Also the:
dropkicking Recaps were awesome. xD I died in one hit with a boot to the face. These guys need character and voice-lines!
Also also: Aunties dungeon is a okay but, I think:
1. I tried talking to the crazy elf and it switched to Lae'Zel, but the camera was stuck outside the boundry zoomed in.
2. There are some neat interactions, but, no real puzzle in the first section, the only thing to do is talk to the door.
3. The masks may be bugged? They mind control my character as soon as you put them on, but maybe this is intentional.
4. The poison tunnel isn't fun...can't really place why, I don't mind the environment effects, but in this part it didn't grab me.
5. Pushing Auntie off a cliff is hilarious...but, it would be even funnier if that didn't work. "You didn't think that would work did you?!" Either that or just have her survive her death and appear at a later stage.
Finished my first play through, and despite the bugs enjoyed it very much. Keep up the good work! I can't wait to see what's next.