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#732506 11/11/20 04:27 PM
Joined: Nov 2020
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stranger
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Absolutely love Auntie Ethel's stuff though just disappointed there wasn't more of her.

It would be nice if the swamp section had a little more to do to tie in with Ethel. Like her sending you out to do a few tasks before helping you.

It feels a bit abrupt
When you go to see her and then instantly have to deal with a kidnapping.
The player could have a bit more opportunity to investigate that something might not be 100% with Auntie than just jumping into it. Maybe give us the opportunity to talk to Mayrina first.

Would definitely love to see Auntie Ethel as a recurring character, maybe popping up later in the game needing some assistance or thwarting depending on the player's inclinations.

Also the:
dropkicking Recaps were awesome. xD I died in one hit with a boot to the face. These guys need character and voice-lines!


Also also: Aunties dungeon is a okay but, I think:
1. I tried talking to the crazy elf and it switched to Lae'Zel, but the camera was stuck outside the boundry zoomed in.
2. There are some neat interactions, but, no real puzzle in the first section, the only thing to do is talk to the door.
3. The masks may be bugged? They mind control my character as soon as you put them on, but maybe this is intentional.
4. The poison tunnel isn't fun...can't really place why, I don't mind the environment effects, but in this part it didn't grab me.
5. Pushing Auntie off a cliff is hilarious...but, it would be even funnier if that didn't work. "You didn't think that would work did you?!" Either that or just have her survive her death and appear at a later stage.


Finished my first play through, and despite the bugs enjoyed it very much. Keep up the good work! I can't wait to see what's next.

Joined: Oct 2020
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Originally Posted by Dee_MogII
Absolutely love Auntie Ethel's stuff though just disappointed there wasn't more of her.

It would be nice if the swamp section had a little more to do to tie in with Ethel. Like her sending you out to do a few tasks before helping you.

It feels a bit abrupt
When you go to see her and then instantly have to deal with a kidnapping.
The player could have a bit more opportunity to investigate that something might not be 100% with Auntie than just jumping into it. Maybe give us the opportunity to talk to Mayrina first.

Would definitely love to see Auntie Ethel as a recurring character, maybe popping up later in the game needing some assistance or thwarting depending on the player's inclinations.

Also the:
dropkicking Recaps were awesome. xD I died in one hit with a boot to the face. These guys need character and voice-lines!


Also also: Aunties dungeon is a okay but, I think:
1. I tried talking to the crazy elf and it switched to Lae'Zel, but the camera was stuck outside the boundry zoomed in.
2. There are some neat interactions, but, no real puzzle in the first section, the only thing to do is talk to the door.
3. The masks may be bugged? They mind control my character as soon as you put them on, but maybe this is intentional.
4. The poison tunnel isn't fun...can't really place why, I don't mind the environment effects, but in this part it didn't grab me.
5. Pushing Auntie off a cliff is hilarious...but, it would be even funnier if that didn't work. "You didn't think that would work did you?!" Either that or just have her survive her death and appear at a later stage.


Finished my first play through, and despite the bugs enjoyed it very much. Keep up the good work! I can't wait to see what's next.


1 just a bug.
2 you don't even have to talk to it, just walk trough it. its a illusion.
3 working as intended.
4 jump and avoid it all.
5 the whole fight is bugged.


[Linked Image from i.ibb.co]
Joined: Dec 2019
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Yeah, it could have been awesome but was instead a bit underwhelming. Still enjoyed it but would have liked to have seen more depth and fewer bugs.

Joined: Nov 2020
Location: Silverymoon
old hand
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I enjoyed her and her lair a lot. I'm sure she'll be back, even if you kill her - she almost says as much if you chat with her corpse.

I look forward to interacting with her as a fey pact warlock.

Joined: Oct 2020
journeyman
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Be kinda fun to have bunnies that are really snakes that bite you and gentle grassy areas that really are quicksand, stuff to make you wonder wtf is going on.

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stranger
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Originally Posted by Balls
Be kinda fun to have bunnies that are really snakes that bite you and gentle grassy areas that really are quicksand, stuff to make you wonder wtf is going on.


Yeah! The frog really got me intrigued, but then it went crazy on me and I couldn't talk to it. x)

Joined: Oct 2020
Location: Rugby, UK
Cleric of Innuendo
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Location: Rugby, UK
Originally Posted by Dee_MogII
Yeah! The frog really got me intrigued, but then it went crazy on me and I couldn't talk to it. x)

Thanks. I now have that damned 'Crazy Frog' tune going in my head.

Joined: Mar 2020
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I also love this encounter. Really makes the game. Yeah she all but tells us she will be back and she is described as a member of a sisterhood.

In fact I wonder if I'm carrying around the hag's eye of one her sisters in the form of this ever so useful amulet. Her sisters might already know where I am.

Joined: Nov 2020
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enthusiast
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Originally Posted by Balls
Be kinda fun to have bunnies that are really snakes that bite you and gentle grassy areas that really are quicksand, stuff to make you wonder wtf is going on.


Why?
[Linked Image]

Joined: Mar 2020
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I'm all for bunnies that show their teeth when provoked!

Just let the little guy chew on the skull and we'll have no problems.

Joined: Oct 2020
addict
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Also you can talk to her in the grove as a vendor. She is an awesome character.

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Originally Posted by RumRunner151
Also you can talk to her in the grove as a vendor. She is an awesome character.


Her insults are simply delightful. Companions could learn something.


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