Originally Posted by Tuco
Originally Posted by Uncle Lester

Huh, that's true. But I'm not sure how much real impact streamers have on the developers' decision-making in this regard. I don't think it's a huge factor, but I really can't say that with any certainty.
Well, I can tell you that in his Deadfire's post mortem Josh Sawyer from Obsidian openly stated that both this and DOS 2 being fully voiced influenced their decision to voice the entire game.
Also, the fact that a lot of streamers dropped PoE 1 quickly precisely because reading dialogues aloud was tiring for them.

Originally Posted by Bukke
^To add to this, considering Larian added Discord and Twitch stream integration (letting stream viewers vote on things such as dialogue choices) then Larian is most definitely aware of what streams can do for their game.
Whether or not you like the idea of streamers, I don't think it should come as a surprise that Larian are conscious of how their design choices affect streamers playing their game.


*sigh* I believe you, as much as I don't want to... That's really disappointing about PoE. The dev thought process, I mean.

I don't mind streaming (I think the Twitch integration is neat), but I hate the idea of it meddling with creative processes behind games. Hamstringing certain game aspects because of streamers is just... unfortunate. Then again, it's the same with multiplayer, I suppose.