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Shalak Offline OP
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I've been playing exclusively multiplayer with my wife. Here's my feedback for the developers:


1. Overall the UI is not that readable: I'm never sure who's turn is it, whether or not I made an action and/or move - I know that there are icons and the speed bar, but they should be more prevalent

2. The dialogues. Oh, the dialogues - countless times, when I wasn't close enough to get into conversation immediately I lost some of the lines. Also - I'm unable to change speaking characters between players (I can with my companion, provided that they are both in conversation). Using the space-bar to both skip the line and to select the first answer is also a problem. When in conversation between each other, I was unable to tell which one of us should click the line. And the most annoying thing is that I frequently miss which dialogue line my wife selected

3. With range attack, I frequently miss the fact that my character needs to get closer (sometimes they even leave the high ground) - we need a modifier key that changes the attack mode to "stand and shoot".

4. Would be a blast to be possible to assign any key to any action just by hovering and pressing key (with some modifier, to enable the binding mode)

5. I'd love to have the "cycle current character" key

6. And the "cycle enemies in sight" key as well

7. The marker for other player (when they are out of sight) should be visible not only on mini-map, but on in the game as well

8. The alt key doesn't show all interactive elements, it should

9. The alt key should not change the container action to pick-up, from the default one (open)

10. Ground that is a valid target for jumping should be highlighted, so I don't have to search the landing place pixel-by-pixel

11. In the inventory screen sometimes I see all characters, sometimes only mine - why?

12. Would be great to be able to click some location on map and have the camera move there, or at the very least click and order the character to go there

13. There should be a toggle for camera to always track the character

14. Right-clicking the the avatar on bottom left should open the Character Window

15. Right-clicking the avatar in the initiative list, should inspect the character (and if it's yours - open character tab)

16. Flying companions should automatically climb

17. When guest player wants to skip the dialogue line, the host should see that it's OK for them to skip

18. XCOM-like button to toggle aiming towards ground or towards roof

19. Shift+click on item in chest or ground should add it to wares

20. Shift-clicking on avatar should degroup the character

21. There should be a "jump with all characters" feature

22. There should be a way to permanently select the "Allow LAN" option in the session menu

23. The "empty" keyword should appear not only via alt key modifier, but on the top overlay as well (when you hover over the container)

24. Right-click over the name of alt-key highlighted item should work the same as right-clicking on item itself


We just finished the Early Access and oh, golly - we cannot wait for the full thing smile Great work, Larian!

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+1

For the highlight interactable key (tab), I suggest the "compromise" that it be items within about 10 feet (unless hidden of course), but yes it is an issue.

Near the Sussur tree in the Underdark, I past around it about 4 times. Every time, I found new loot containers that I just could not spot visually. In fact, I had to read a tip on the Internet to go back a fourth time and finally mouse-over the Sussur bark (a specific area on the entire huge tree).

It makes my completionist playthrough much longer than it already is :P

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I just have some QoL suggestions I would like to add.


I love the game but:

1) When my party characters succeed on a roll to spot something, WHAT ARE THEY LOOKING AT? Nothing blinks, flashes, highlights, or notifies me what was spotted. Most of the time I either can't find anything or I step on a mine that was "spotted." They'll say "That is very interesting." Yes. it is very interesting since I cannot find out what "it" was lol.

2) Sometimes, I have characters leaping off rooftops and ledges instead of using a ladder or boxes to get down. Not only does this induce damage but also lays them out flat on the ground.

3) Character switching. Just hear me out. If I am in camp and want to equip my hard earned loot on various characters, I would really prefer to just cycle through everyone or have them all displayed instead of only the 4 of your current party. It is pretty annoying that I have to talk to different characters to have them stay at camp while I switch them out for someone else. I don't want to hear them whine about how they need to stay at camp while I am just trying to equip some leather armor on someone.

4) Could we get a button to highlight interactive materials or items near you? I was going around in the Underdark and wasn't even looking but I found a Staff of Moonlight or Selune or something. It was great finding treasure I wasn't even looking for but it would be great if there was a button that highlighted loot. If anyone remembers the Dungeon Siege games or Dragon age, they had that.

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Originally Posted by Shalak
1. Overall the UI is not that readable: I'm never sure who's turn is it, whether or not I made an action and/or move - I know that there are icons and the speed bar, but they should be more prevalent

In the beginning intro they mention shared turns so multi people can take there turn at the same time. Now I'm not sure if its related to initiative so people roughly around the same turn sequence can act or if any can act at the same time. Also I doubt this but never really bothered to check, say if I pass does that end my buddies turn as well?

Originally Posted by Shalak
2. The dialogues. Oh, the dialogues - countless times, when I wasn't close enough to get into conversation immediately I lost some of the lines. Also - I'm unable to change speaking characters between players (I can with my companion, provided that they are both in conversation). Using the space-bar to both skip the line and to select the first answer is also a problem. When in conversation between each other, I was unable to tell which one of us should click the line. And the most annoying thing is that I frequently miss which dialogue line my wife selected

Ya, there should be a option to auto connect to convo's party members start.

Originally Posted by Shalak
5. I'd love to have the "cycle current character" key

This is in the game.

Originally Posted by Shalak
11. In the inventory screen sometimes I see all characters, sometimes only mine - why?

Might be related to ownership of npcs/pc characters

Originally Posted by Shalak
17. When guest player wants to skip the dialogue line, the host should see that it's OK for them to skip

voting system

Last edited by fallenj; 12/11/20 12:41 AM.
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Shalak Offline OP
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Originally Posted by fallenj
Originally Posted by Shalak
1. Overall the UI is not that readable: I'm never sure who's turn is it, whether or not I made an action and/or move - I know that there are icons and the speed bar, but they should be more prevalent

In the beginning intro they mention shared turns so multi people can take there turn at the same time. Now I'm not sure if its related to initiative so people roughly around the same turn sequence can act or if any can act at the same time. Also I doubt this but never really bothered to check, say if I pass does that end my buddies turn as well?


It is related to initiative - all chars with the same initiative roll can work simultaneously. And ending turn doesn't end other player's turn. What I mean by this is that there should be notifications like "Player 2 is waiting for you" and "Waiting for Player 2...".

Originally Posted by fallenj
Originally Posted by Shalak
5. I'd love to have the "cycle current character" key

This is in the game.

It's not. There are "Next char" and "Previous char" keys, but no single button for cycling between them.

Originally Posted by fallenj
Originally Posted by Shalak
11. In the inventory screen sometimes I see all characters, sometimes only mine - why?

Might be related to ownership of npcs/pc characters

What do you mean? What I mean is that sometimes, when I go to the inventory screen I see only two of my characters and two placeholder windows for the characters controller by other player. But sometimes I see all 4 of them - and it's not related to the character proximity, like I thought initially.

Originally Posted by fallenj
Originally Posted by Shalak
17. When guest player wants to skip the dialogue line, the host should see that it's OK for them to skip

voting system


Voting system can tell you that other player is ready to select dialogue (and which line they prefer), but does not allow to communicate the fact that I already read the subtitles and want to skip the dialogue to next line.

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Originally Posted by Shalak
It is related to initiative - all chars with the same initiative roll can work simultaneously. And ending turn doesn't end other player's turn. What I mean by this is that there should be notifications like "Player 2 is waiting for you" and "Waiting for Player 2...".

there we go, better explained.

Originally Posted by Shalak
It's not. There are "Next char" and "Previous char" keys, but no single button for cycling between them.

Isn't that the samething? just spam next or previous an you go through your toons. I'm presuming I'm not understanding you correctly.

Originally Posted by Shalak
What do you mean? What I mean is that sometimes, when I go to the inventory screen I see only two of my characters and two placeholder windows for the characters controller by other player. But sometimes I see all 4 of them - and it's not related to the character proximity, like I thought initially.

Sorry I had a brain fart on this one, I'm pretty sure I was thinking of BG1 or another game at that time.

Originally Posted by Shalak
Voting system can tell you that other player is ready to select dialogue (and which line they prefer), but does not allow to communicate the fact that I already read the subtitles and want to skip the dialogue to next line.

It could if it was setup that way. Off the top of my head I think of swtor and overwatch pve content, I barley remember how swtor did it but I know they had some kind of dialog choice between players and other junk for multi people in convos. Overwatch pve conent has vids you can watch and bottom right has a vote system where each person has a icon and if they want to skip icon fills in. The overwatch one is really what i was thinking about when made that comment, why I said voting system.


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