Honestly I don't care for time limits for most things, I was making the comment as an extreme solution. It made sense in Dead Rising and it could make sense for quests and can even improve them since it adds urgency. The main problem with Gale is that he's a walking fail state, if he dies and isn't revived he's suppose to, from his own description, go nuclear (scale of explosion is described as city sized) if they enforce that then you fail the game if you don't revive him, which can be annoying. I'd also add that his detonation looks like it would result in the land being soaking in some form of necrotic energy going off his death state. Another issue is that considering they were thinking of making your group permanent when you get to the tower that means you can have a walking bomb roaming about if he wasn't with you. That could make for an interesting quest in the later acts or it could be writing problem though we can't say anything on that. Consequences for doing something in a quest can add a great deal of value, however Gale is a fail state rather than a consequence, if Larian were to act on what we've been told so far.