I think randomisation is fine, but it needs a few tweeks.

Prepare random items beforehand (as you enter an area), not on the fly. This will prevent the option of reloading.

Perhaps have an invisible counter going: you have earned this much treasure. In every new area, random items are produced, with at least one preplaced random magical item. The value of these item are taken from your earnings counter. This would help ensure that you don't get overly lucky or unlucky hauls.

I understand luck is a great feature in these games, but I think people waste too much time to ensure good luck, which in turn makes the game too easy. Players should be rewarded for adventuring, not re-loading.

I'm looking forward to the next one. Now, I just need to finish the first one... (stupid deleted save-game... <img src="/ubbthreads/images/graemlins/memad.gif" alt="" />)