Quote
I think randomisation is fine, but it needs a few tweeks.

Prepare random items beforehand (as you enter an area), not on the fly. This will prevent the option of reloading.


Then I affraid, gamers will reenter that area endlessly <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

Quote

Perhaps have an invisible counter going: you have earned this much treasure. In every new area, random items are produced, with at least one preplaced random magical item. The value of these item are taken from your earnings counter. This would help ensure that you don't get overly lucky or unlucky hauls.


Hmm, earnings counter. This is something quite difficult. Look, it has to calculate the value of your treasure, I mean, whole treasure, that is in your inv + treasure stacked somewhere in the chest + any gold you have. How will it decide that you need new sword, if you have 2 swords and 6k gold? Then you will probably be forced to sell, sell, sell all swords to raise that probability. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> And then peeps will just pass all swords and gold to their companions <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

But, sure, the idea is good.

There should be luck, and no way to cheat it.



"Endure. In enduring, grow strong." -Githzerai adage.