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How many times would you be willing to clear the first level of the catacombs to compare the different loot acquired each time? How many times would you need to re-do the cursed Abbey to get a sword with Frost on it, etc?


What about those small levels of dungeons? And btw, Abbey is not that large to go through it several times in hope of worthy reward.

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I believe HandEFood meant that the value of what you find in a particular area would be set to a certain amount (or range), independently of what you already have. If one or two very good items were generated, the remainder of the items would be poorer quality. Alternately you could have a lot of average items. This would prevent many lucky finds / re-loads (or many crappy finds) in a particular area.


I am trying to make it clear to myself.
Or will this counter start working only if one or two good items have been generated? Then it prevent from more good items to generate? hmm. where is luck then? If I have found two good items in the beginning of Abbey, I can skip looking into any chests or on any drops as all will be junk, right? How will it decide that theese are high lvl items or desired items. What is better - 80-100 dmg sword with +3 hearing, or 25-80 sword with +2str, +2int.
Btw., I can go there being lvl 10 or lvl 30. What is good for lvl 10, is junk for lvl 30. Help me, I think I am missing something. <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />


"Endure. In enduring, grow strong." -Githzerai adage.