What I mean with the loot ocunter, is that you should get, say, 1 Gold Piece worth of loot for every 10 Experience Points you earn. These Gold Pieces of loot don't have to be gold though. They might be weapons or armour or magic or free skills. So after killing an army of orcs, earning 2000xp x 50 orcs = 10000 gold pieces. This would be split into gold, armour, weapons (many of which you won't keep), and the odd magical item. It prevents you from getting too lucky and receiving 5 magical items from one battle, or from the opposite and receiving 3 broken steak knives and an orange.
It is a bit over the top and a lot micro-managing on the games behalf, but it might balance things out a bit.