Originally Posted by _Vic_
Originally Posted by RumRunner151


In general, allowing essentially 4 attacks per round as a thief makes them kind of OP. Play a STR based rogue and for level 4 take the 2 weapon feat giving 1 AC and removing the Light requirement. So you have four d8 attacks. Main, Off, two bonus. Also, make sure your best weapon is in your off hand. Add fire for another 4d4. Add possible sneak of 2d6. Add weapon bonuses. Add +3 for strength, etc. It's the highest damage in the game.


I will check later but I do not think that´s how it works. You only get one attack with the main hand (plus sneak) and a bonus attack with the off-hand. Rogues do not have múltiple attacks.
Also currently dual wielder does not add the AC bonus.

A dual-wielder warlock with hex or a ranger with hunter´s mark will get similar damage output with because they add the +1d6 every time you hit the target, not once per turn like sneak attack, so you have an extra dice with the extra attacks like the ones you get with action surge or speed potion.
Plus they have spells
Plus you do not need to sneak or fulfil the conditions to sneak attack, you attack, you hit: you deal the extra damage every time.

That would change when rogues get more levels, of course. I do not say rogues are weak, I´d say they are far weaker than in the tabletop.

Originally Posted by N7Greenfire


A level 4 Thief with the level 4 two Weapon fighting feat will do 3(1d8+Ability score + Proficiency bonus) Per round,

Any class does that damage with the same weapon and same ability score, not only rogues.


I was wrong, Thief gets 3 attacks, not 4. But still...

Assuming Rogue (not Thief) can sneak attack every turn and STR Ranger keeps up Hunters Mark and STR Warlock keeps up Hex, then yes - they are equal. Keep in mind, you don't need to sneak, just be behind which is easy with jump. IME its easier to jump than juggle buffs especially if you decide to switch targets and rogue doesn't worry about losing the buffs on failing a CON save.

BUT Thief has the highest damage. Thief gets extra offhand attack too. So thats extra Weapon+STR+Element+Procs.

I run Shattered Flail main hand and Dragons Grasp offhand. So on top of your ranger or melee warlock, I do 1-6 slashing + 1-4 fire + 3 STR + 1-6 healing + and apply burning.
(Alice seems to prefer 2-9 vs 1-6 + burning. So avg 2 damage vs burning... I can see that.)

I can't tell you how many times I have killed 3 mobs in 1 turn.

Now I am not arguing that Rogues dont need to get fixed and Fire's list is perfect. I am not saying rogues dont need love. I am simply clarifying that due to Thief giving another bonus action that can be used to attack - it is OP and the highest (single target) damage in-game.