What I mean with the loot ocunter, is that you should get, say, 1 Gold Piece worth of loot for every 10 Experience Points you earn. These Gold Pieces of loot don't have to be gold though. They might be weapons or armour or magic or free skills. So after killing an army of orcs, earning 2000xp x 50 orcs = 10000 gold pieces. This would be split into gold, armour, weapons (many of which you won't keep), and the odd magical item. It prevents you from getting too lucky and receiving 5 magical items from one battle, or from the opposite and receiving 3 broken steak knives and an orange.
Thank you HandEFood, now I understand. Your idea is to bind loot counter to experience earned. If ballanced well, in one area killing 50 orcs may give you 60 clubs or so, in another area you can get one sword worth 10k gold.
Yes, this is good idea indeed. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Sorry, it took long for me to catch it.
Implementing this, another detail comes in mind. Imagine, you haven't got drops in one area, will counter reset going in another area or will it sum up with those 10k earned. But, this can be ballanced, by adding more clubs into first area or resetting the counter <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Btw, does it make sence to bind certain items to locations. I mean, orcs in orc camp may drop orcish boots of strength, or there is probability to get to get sword of life leech at the graveyard. What do you think?