Originally Posted by Lundquist

I played Baldur's gate 1+2, Icewind Dale 1+2 Planescape Torment etc. The HUGE difference between those isometric RPGs and this one is the cinematic conversations, those old games were almost half novel.

And stop saying it so expensive when it's really not.

And I'll take Bioware's conversation wheel and sacrifice some voiceoptions over mute protag any day of the week.

also, I REALLY wish Larian would comment on this subject and put this discussion to rest. It almost feels like Larian decided to not do full voiceacting even though they claimed it during an AMA, and hope people will just forget about it.



Well and this is kill roleplay gameplay like it’s dead right now in Bioware games…

The dialogs don't make sense in BW. And voices still sound absolutely boring, because we just have voice1 and voice2. We don’t have warrior, scientist, sly or other choices for the personality of our character with a change in intonation.

As a result, we completely lack the personality of the character, not only in voice, because it does not give the choice that we need, but also in the dialog wheel. Madness.

There is no chance that I will accept 1-2 options, but with a voice, instead of getting 10-15 options without a voice.


I don't speak english well, but I try my best. Ty