for the sole reason being that It's not fun. The makers of Disco Elysium struggled with the concept of dice rolls and their solution was to make failure interesting and fun but this really isn't as it is
I know the counterargument here is that winning a challenging dice roll in itself should give the player a sense of satisfaction and is therefore fun, and you're counting on your players to show restraint and accept losses as they come. In reality it just lead to scum saving, no?
And not to misconstrue "fun" with eliminating challenge, a game mechanic can be challenging and fun as long as it's fair (Dark Souls for example). This is just RNG imo. Even if my abilities do factor into the results, I have no control over what's happening and there is a literal dice on the screen going *clink clonk* to a random number reinforcing that idea
At least add some flavor to losses that's all I'm asking, it would be a great improvement