Originally Posted by Evandir
The way I see it, the more time in between each patch will lead to better progression. They get to do add a lot more into the patch, test it, stabilize it, release it, and then they can hotfix anything that the patch may have broken. Then they can move on to the next patch.

If they release patches faster, they may introduce more bugs, as they aren't taking the time to internally test it. Then they have to chase down those bugs, instead of working on the next patch.

It's a marathon not a race.


I very much agree on the marathon part and that they shouldn't carelessly rush anything, but imo it's better to release smaller patches more frequently. That way you can immediately track what is causing problems in a given build, while if you make a huge patch with a new race, a new companion, a new class and a bunch of changes to mechanics (for an extreme example), it's going to be hell to track what is causing what problem and what impact on the game each element has.

I think a patch per major change + some bugfixes and then several hotfixes until the next big patch would be reasonable.