Sorry, but skill checks in dialogue are a fundamental part of RPGs since forever.
DnD is based on dice rolls and the result is random. Thats not a bug, thats the system.

Dark Souls is something different.
This is about player skill vs character skill.
Classic RPGs are about character skill. You tell your char what to do and the result depends on character stats and a random number.
Action games are about player skill. The result depends on your (the player) ability to press the right button with the right timing.
Both things are not exclusive and it is a spectrum and not an either this one or the other, but classic RPGs and action games are at opposing ends of the spectrum.

Last edited by Madscientist; 12/11/20 10:35 AM.

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