Speaking about Disco Elysium, what they did right was having two types of rolls. Red check only allows one try but white check you were able to reroll when you level up or reach some milestone in story or finished a thought. This gives you much more control over rng.

I dont mind option to hide dialogue rolls and show them only in "combat" log. But the mechanic itself should stay. I am even advocating to show detailed roll including advantage or Guidance dice.