Originally Posted by Aurgelmir
The thing is that in DnD you might still be good at it, but you are still talking to real people, and you might not hit the topic correctly etc.

I think a better compromise is to let us see the actual difficulty of a check BEFORE we choose. At the table a player can ask the DM, does it look like this guy is easy to convince? to get some idea of how difficult that particular check is.



This would be a good place to allow for Insight checks in dialogue. A successfulInsight check could show the DC of the options. A failed Insight check reveals nothing.

In fact, Solasta actually does this itself - there are automatic insight checks in dialogue which, if passed, show the percentage chance of success with that option.