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https://twitter.com/jesawyer/status/1326718682412720129


"RNG can be frustrating in general, but the core die mechanic and skill values of low level D&D don't help matters."

I have strong criticism over how Sawyer destroyed casters on nwn2, found the Pillars game very lackluster but was a good game to bring the party based isometric CRPG back and made possible for games like Pathfinder Kingmaker to be made. That said, Sawyer is 100% right about dices on low level 5e game.

For eg, a epic level fighter on nwn2(3e) would easily have a base attack bonus above 30 on nwn2 and multiple attacks per round, so he is mostly likely to hit even an ancient red dragon(AC = 39). And missing would't be a problem since he has a lot of attacks per round.

Now on 5e, the bonus to hit are much smaller and the low level focus make missing extremely common.

Larian, instead of giving hidden bonus or making the RNG more akin to a Bell curve, not a flat distribution, decided to lower AC and implement a high HP bloat in the second D&D edition with the highest HP bloat. 5e only loses to 4e on hp bloat. It only makes all spells fells worthless and the combat extremely slow.

Or could just made the game a higher level. Lets be real. We are adventuring into the underdark on chapter 1, on BG2 you only enter in underdark on chapter 5 and the game starts at higher level. The companions also looks too accomplished for a lv 1 char. If the game started at lv 5, fighters would have 2 attacks per round. And missing often a much smaller of a problem.

Last edited by SorcererVictor; 12/11/20 05:02 PM.