Yeah sure,

I didnt adress that anyway. Higher level start would be a bad solution to a completely different problem, and it would not work at all, in fact it would only create strings of other problems.
Its like trying to apply a sticky tape solution to a software problem. Or a problem of chemistry and biology by banging it with a hammer.

I already wrote about this in my post about writing of the start of the game, and this is a consequence of trying to start with an epic bang - which clashes with several features of actual early gameplay.
No, we dont need to start the game on a farm - that would be the opposite extreme again.

But this specific start does need to be adjusted, improved and expanded to allow this early gameplay to breathe for a while. And the issues with so called "rng" rolls would be best solved by providing expanded options and C&C where getting a dice roll failure would not automatically be the worse option. A lot of smaller quests and situations have a really nice diversity of outcomes - but for some reason the most important quest lines - that should be standing examples of this - dont. And its these first major quest lines that should serve as largest attractions and examples of density of gameplay options. Thats what the people should be talking about when talking about BG3, not the small side quests.