Sorry, but skill checks in dialogue are a fundamental part of RPGs since forever.
DnD is based on dice rolls and the result is random. Thats not a bug, thats the system
Dialogue checks are great actually, it's the randomization I have an issue with. Planescape:Torment had dialogue checks too I think, but it wasn't randomized, so maybe there's some artistic license to do it better if possible
-1
It's the one thing that makes this game something extra special, makes it feel like DnD, and I love it.
Ability scores in DnD isn't about "once I'm over this threshold I get this option" it's about: I will take a chance to see if I can change the outcome of this conversation.
Get with the program
^ This ^
I like to have the chance of failure, otherwise success is meaningless. As for save scumming... that's something you
choose to do, you can always
choose not to save scum and stick with the results of the roll.
Larian will probably give a difficulty option for people like the OP, but by default it should be disabled.
I just have an issue with the RNG mechanic and the failure outcomes as a minor second, not the difficulty. If anything the game is way too easy as it is.
This need not be an either/or case.
Some players like letting the dice influence the outcomes. It's the tabletop RPG experience. And importantly, it is the vision Larian wants to put forward.
But some players would like them gone or the DC of check greatly reduced, so they can call the shots.
Some players (that's me) will want to enjoy the game both ways.
The great thing about BG3 being a (mostly) solo video game and the Supreme Power Of Programming, is that Larian doesn't need exclude a part of the audience. They can simply include an option that says "trivialise all conversation skill checks", perhaps with a scale : you could move the DC of checks to x% of their current levels (with x between 0 and 200). It should come with a warning "this is not how we intended the game to be played", but that's all.
It's cheap to code. So I hope they'll do that.
What I actually do want ideally is for my choices (background, skills or abilities) in character creation to have a direct impact, without an added RNG component getting in the way.
JE Sawyer on twitter was talking about changing the die roll to 2d6 instead of 1d20 as it makes character skills weigh more than the RNG itself (according to him). It's beyond my understanding but that could be close to what you're suggesting. I would obviously just rather have the option to disable the die completely, but I could be onboard with something like a different -more predictable- die system
there is a little cheat trainer out there that will allow you to win all checks.
until we have story mod implanted (no dice rolling)
its your only option.
or you just do like everyone do, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload, save > reload,
