Originally Posted by Stabbey
It sure is funny how combat in Solasta still has lots of missing, yet the missing doesn't feel like much of a problem. I think it's because turns go by faster, and so missing doesn't feel like as big of a deal, because you'll get another chance again soon.

I'll say that catering to people who moan about missing does not seem to have not been good for BG 3. Missing still happens, but because of the higher HP of enemies, hitting doesn't feel as good either, and the unintended consequences have messed up the balance.

Originally Posted by Rhobar121
Let's say we start at level 5, what then?
They still have to make the goblins stronger, unless we want to make the game child's play (increasing the number of enemies is not the solution that will work for this game).


Please explain your reasoning why the goblins would need to be made stronger and why there can't be more enemies.


First of all, increasing the number of enemies significantly increases the waiting time for a turn. Already in some fights this is a problem, guess what will happen as we add more of them.
Even if they fix the AI, which is not so sure, the wait for the turn will still be too long.
The fights in turn-based games are always the most enjoyable when fighting a small group of strong enemies. However, large swarms of enemies are irritating because each of the enemies has their own turn.
What's even more of a problem with BG3 is that bad rng can make your enemies easily overwhelm you.

Secondly, if you increase the chances of hit, you need to strengthen your opponents or significantly increase their number (see point one).

Thirdly, if you give the player fireballs at the very beginning (let alone other classes), you automatically trivialize a large number of fights, unless you strengthen enemies or add more.

Last edited by Rhobar121; 12/11/20 07:28 PM.