Originally Posted by Bleeblegum
Now we need to see what their mercenary system looks like


From what I understand, there'll be both a custom party system (like you can get with multiplayer), where every character is (I presume) a tadpoled "protagonist", and mercenaries, who are going to be completely soulless and fully customizable random Joes recruited somewhere later.

Originally Posted by Bleeblegum
and see if there will be some mid level companions that have dialogue but not a fully fleshed out backstory later on


This is something I'm often repeating. That's 3 levels of companions. Origins with rich stories and interactions; less involved non-origin companions for variety (I suggest ranging between BG1 and BG2 in character depth); custom characters or mercenaries for full control over your party. Ideally, 12 origins + 12 non-origin companions (1+1/class), but that's probably unrealistic. Would be great, though.

Originally Posted by Bleeblegum
But I think we should prioritize things that strictly can never be modded reasonably (like story and characters) over the stuff we can mod easily already like combat mechanics.


I think we should provide feedback on everything and let Larian decide what they need from it. It's not like we can decide, anyway. And again, I think modding is no excuse for the base game being flawed - although yes, if I had to choose, I'd go with better story and characters.