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Just because you don't like to play as evil is no reason to cut other people off from what they enjoy in a -roleplaying- game.


Sure. Did you see me saying anything different? My points were: 1) this is an example where beating a dead horse worked and 2) be careful with calling things 'niche' because such arguments are easily turned against you. Devs devote that much attention to content that interests 10-30 percent of players because they fear backlash from fans and no other reasons.

And I want evil paths in the game -- otherwise my good actions are meaningless. I don't like it when writers try to keep things so open that there is no main narrative. So far BG3 has gotten it right -- the hag is perfect. You can rescue the innocent and kill the evil doer. You can take revenge on the hag that ruined your eye and gave you nothing in return. You let her continue to torture and exploit in exchange for an stat score boost.

Glad you liked NWN2 smile Didn't like it myself, never finished the main campaign. Actually I don't think I spend more that 10 hours on it before I said "that was money wasted".