I would support fewer (not none) of our dialogue options being gated behind rolls. Currently, there are far too many lines that have a roll gate, that just shouldn't ahve one. Important dialogue points- really important ones about major decisions, should certainly have skill checks... but there are far too many breaking up dialogue at the moment.
I'm very much against any system that removes the random variable from the important dialogue checks entirely - I *hated* D:OS2's method of having a fixed skill value that was just a automatic fail or succeed... but it was mollified by them being relatively few in number, compared to the game we've got so far. The chance to succeed or fail matters - if it's all predetermined that removes a lot of the D&D feel.
A check can swing a conversation, but how you conduct the conversation before that point should affect it heavily, just like in a good PnP game - a social encounter may call for a roll, or a progressive roll, even, but the wight of what is achieved is still carried by the players having the conversation. We can't do that as well in a video game format, but what we COULD have would be fewer major skill checks in the conversation, and the DC of them being modified by the things you've said and the way you've conducted the conversation up to that point.
What I am in favour of, on top of that, is more passive values being used. Passive checks are a great way of speeding up the system, but they shouldn't be used to the exclusion of active skill checks. Passive checks support active checks, in social situations - they let you swing things you don't need to check for more easily and swiftly, and can thereby modify the actual difficulty you'll have with convincing your social engagement of what you want or need to with the active check(s) when they do have to be made.
I'd also strongly favour making the cut-out break away of the mid-conversation skill check being reduced and diminished so that it's not such a huge interruption from the conversations... The passive identifier (top left) that they already use would be ample.
Last edited by Niara; 13/11/20 12:22 AM.