It's not useless to hear what "the masses" say - casual players can point towards certain problem areas perfectly well ("I'm not enjoying this part of the game" - maybe worth a look). But casual audience won't give you detailed feedback, won't try to carefully analyse the source of the problem and won't suggest (potentially) viable solutions.
It's the good old principle "Your audience is *generally* great at spotting where there's a problem in your product AND absolutely terrible at suggesting what exactly is and what's a practical, viable solution".
A perfect example is something both of us already discussed: the awkwardness of the MC during dialogues.It's a problem that exist and a lot of people are pointing at, but what's often the suggested solution? "The MC dialogues should be fully voiced, acted and directed like in a Hollywood movie/Naughty Dog triple A linear game". Yeah, no shit that would improve things massively. It would also cost a bazillion dollars with all the permutations required.
Which is why we went and discussed how you can keep a silent character and make it far less awkward instead.
Last edited by Tuco; 13/11/2011:48 AM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN