Originally Posted by Hexblade


Lighting

Lots of confusion on this. I have stood next to a goblin by a fire with a light spell on my weapon and had disadvantage because my target is in shadows. Darkvision seems to work sporadically, and Devil’s Sight seems to have problems as well.

Pathing Through Hazardous Terrain Out of Combat
While the character I am controlling usually does pretty well, the other PCs following the character often blunder through vines with thorns, fire that burns, pools of acid and poison, and webs/ice. I know it’s a difficult problem, but with how you do your party chaining/un-chaining, it is imperative you get this right.

Targeting
While its cool that goblins act intelligent and target the weakest looking character, not all monsters should do this. Ogres and giants would challenge the toughest looking-warrior, undead and fiends target clerics and paladins, beasts tend to look for whoever is tastiest, and fey the most charismatic. I suggest you institute this and not make combat a mere chess game between the player and computer.


Lighting: This would be correct I think. If you are standing near any light source and someone is sneaking around in the shadows you would have a hard time seeing them. If you are in the shadows and you create a light source near your target then you should have advantage (or they have disadvantage.) Unless you meant they were next to the fire? If they weren't in any sort of shadow then this sounds like a bug. Devil's Sight isn't working yet I believe

Pathing: This is really irritating, there should be an option to have them walk where you walk and stop running around like idiots as well.

Targeting: This would actually make sense and would make the player have to use the brain more. I like it. smile