According to me there is another problem that leads to many frustration and totally unbalance the game : the lack of possibilities to increase our % to hit.

Quote
This is bullshit ! We can have advantage at each turns...


That's right, but advantages are the "god mode" of D&D and the AI will never be able to create the best conditions to play very well with advantages/disadvantages.

You cannot balance a game if your only mechanics to increase/reduce the % to hit, on a scale from 1 to 10 are either the 1 (where nothing happens) or the 10 (which is overpowered and equal to a level 9 spell).
That's probably why the game is way too easy for many, and way too difficult for the others... Because there's nearly nothing in the middle.

2 - 9 are a great place for custom rules even if 1 has to be a part of the game and if it's fine and fun to be able to use 10 in a few specific conditions.

- Doubled proficiencies bonus in certain conditions could be a thing. (that's not more than +20% to hit if you're level 8-12, a little bit less than an average advantage).
- New actions, bonus actions or reactions could lead to many new things... Let's say a +3 to attack roll if someone use the "half custom rule" to use"help" as a bonus action to distract your target.
- +1 / +2 / +3 arrows or melee weapons could be another one.
- Higher ground could also lead to another x2 proficiency bonus (or a modifier x1.5, I don't know) if you're higher. This could be at the end of the game something "easy" to increase our % to hit but it could be "a part" of the mechanics, not THE things to do.

This would lead to a more complex strategy game... In which, why not you could even have higher bonuses when you perfectly known the game, the synergies betwxeen companions and the mechanics of the game...
I guess now it's time for you to try the tactician mode...

BG3 could play with many rules and parameter of D&D instead of giving us the god mode as the more common ways to increase our % to hit.
This would probably lead to more tactical choices for the players, more ways to increase our % to hit, less AC reduction and less HP bloat, so less issues with D&D...

% to hit should definitely be an important part of the difficulty of a D&D video game.

At the moment you just have to find how to enable your super-over-power so the D20 is not any obstacle anymore.
Not sure that's the best approach if you call your game a strategy TB game.

Last edited by Maximuuus; 13/11/20 01:04 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus