I like useless items as loot. I think finding money is chests is very bland and boring. I like finding gems, silverware, fine cloth, art, luxury objects and the like. I want to feel like I'm actually looting a place and bringing back a haul to sell at the trader's. But by "as loot" I mean things that are worth something.
I don't want to find wooden bowls and clay mugs or any other kind of worthless trash items everywhere. These are not fun to loot. They just trigger my "Must loot EVERYTHING" syndrome and stress me out. I don't mind these being in the game as statics or area clutter. They add to the atmosphere and personality of areas if used right (making the same clay bowl and tin plates lootable everywhere is not the "right" way though). But if they're just useless and worthless clutter, what's the point of making them pick-up-able?
Basically, yes.
Still, I'd be fine with most junk being "pick-up-able" as long as:
- It doesn't get highlighted when I press ALT to highlight interactable objects.
- It doesn't fill containers, treasure chests and what else.
I'm perfectly happy assuming "random everyday items in this world exist but I have no need to interact with them to any degree".