I'd say anyone who takes the time to actually read what was written before here, and take the time to be civil to another poster here, is helping already. We actually need people who can use this discourse not for the showoff, but for a common cause we all share - we'd like to see a great game made and are ready to contribute some thought to that.
@Sharp
If you made a game to appeal to experts, it would not be played by the general public, because the learning curve would be too steep and the game would likely be very unforgiving. I am not saying it would be a bad thing to make a game for experts, but if you do so, you do so knowing that you are severely limiting the pool of people for which the game is appealing to.
Maybe it's just me, but I'd say BG 1 and 2 actually were good enough to instill the desire in the player. To become experts, to understand "how it all works".
I think it worked because back then, there were not so many game mechanic systems around. And people's capability to learn new stuff wasn't overstressed.
While right now we have so gaming mechanics around, all these editions, versions, half-cooked patchwork (sometimes, no doubt, hitting the vein).
So right now I'm just waiting for the poll system to get implemented on this forum, and would really glad for a coherent, thoroughly thought out set of questions to the auditory.
First of all, we need to set apart what can be modded (Larian would count on us making the specific mod to everyone's tastes, as they (S. Vincke) say);
And prepare the set of questions for what actually can be changed at this time in the development of the game (they probably wouldn't be happy getting new voiced dialogs/quests rewritten/whathaveyou).
Would be nice to concentrate the efforts knowing they won't be wasted. And it works both ways - for the developers and the players here.