@RumRunner151 :
I agree. I too would hope for a difficulty slider that is less coarse than easy-medium-hard. (And for that matter, an impact on enemies that is more subtle than tweaking their stats, but rather varies the performance and tactics of their AI.) So I hope we can activate/deactivate a couple of features. However I think the list you provide is way too long. At some point, Larian will have to cut through and say : this is our vision, that would be a pain to allow you to tweak, and finally that one you can freely play with or without.

@mrfuji3, Maximuuus (RumRunner151) :
Larian must choose one default setting and optimise/balance around this. It's not solely because I'd rather want the artist to come forward with their very personal gaming proposition, and then evaluate whether I liked it or not. It's also because it's impossible to do otherwise. Many players have a very precise idea of where they want the game to truly be, of what should constitute the default game. They can argue forever that their vision is righter than that of others, but there will not be a consensus. And Larian cannot optimise for multiple settings at once (it's often mathematically impossible). So they have to choose one.
That is why Early Access cannot be about making the single best version of (everyone's idea of) the game : not all players agree of what this best version should be. Thus it can only be about helping the studio make the best version of their vision of the game.