[quote=Drath Malorn]That's why it's probably too early to think about "how to increase the difficulty" or "how to customize the experience".
At the moment the game has serious issues in it's core mechanics.
This is a fact for all those who can be objective.
Yep. Balancing, fine-tuning, numbers tweaking ... that's late stage development. I feel the more urgent tasks for Larian are : making the UI and controls right, improving the roleplay/story/writing, and figuring out the (combat and non-combat) mechanisms.
For instance, the short-vs-long rest discussion, and specifically how many short rests should be allowed per long rest, feels like putting the cart before the horse. At the moment, there is no sense of time, no mechanism or roleplay element around it. The resting mechanism isn't really figured out.
Likewise, yes, we've barely entered the Druid Grove and we reach level 3. But there's no need to worry about this until they have figured out how long the game is, how many encounters we will fight, etc.