Yep. This is a situation were many of the serious issues with the current party UI and controls come together for the perfect storm :
- impossibility to have the party jump together,
- bad, over-reactive following-the-selected rule, where others characters will immediately try to find a path leading to the selected character,
- bad pathfinding and no sense of self-preservation, where you may well have found trap but auto-pathing will happily have your characters walk in the traps.
The tediousness of the chain-unchain controls only makes the matter worse.

Hopefully, that's one of the topmost priorities that Larian will focus on. Together with the hotbar and spells/abilities/items management.

I hope all the people involved with mechanisms design and development will focus on the smoothness of the gaming experience before, say, the depth and interestingness of combat mechanisms.