Again, I would caution against waiving the white flag at a "not going to budge" comment. I saw Bioware refuse to budge on evil playthroughs for years. And eventually that niche won. There's an old fable about the person who gets the door opened not because the homeowner wanted to open the door but because the people on outside wouldn't stop knocking.
I still cannot think of any Bioware games which have dedicated evil paths. In fact, their older games (BG 1 and 2) are the ones which probably have the most evil decisions available in them, over time if anything they have become entrenched in this view. In dragon age origins, you cannot side with the darkspawn and nor is their a path which ends with anything other than the death of the archdemon. My mind has thankfully wiped all memory of DA 2, but unless I am wrong, it didn't have an evil path either. Nor does inquisition. Just because other companies are open to doing evil paths, does not mean bioware has changed at all.