Again, I would caution against waiving the white flag at a "not going to budge" comment. I saw Bioware refuse to budge on evil playthroughs for years. And eventually that niche won. There's an old fable about the person who gets the door opened not because the homeowner wanted to open the door but because the people on outside wouldn't stop knocking.
If I'm not mistaken, Swen gave an example of Larian being very stubborn about durability (D:OS2 EA) and budging in the end. So we'd have a precedent from Larian. This is also why I'm not against "unlikely" suggestions or suggestions about system Larian described as set in stone (day/night cycle). One exception would be RTwP (unfortunately), since it would require developing a new combat system almost from scratch.