I'll be very interested in how DA4 continues the storylines, as I do quite like the world-building, and enjoyed how the DAI story played out.
It's unfortunate that EA forced Bioware to use the Frostbite engine from DA2 onward; it was obviously more capable of building interesting environments, but it derived from shooter heritage, and has somewhat moved the DA series away from its RPG heritage as a result; not to mention the complete loss of user-content tools that resulted.
My personal preference is that companies don't keep trying to stuff SP and MP into the same package; I feel that the modes often compromise each other, and would much prefer more focused games. It didn't necessarily work out too well at Bethesda ( FO4/FO76 ), but I will be interested to see how well CDPR manages their SP and MP Cyberpunk titles.
In general, I think I'll always cut Bioware some slack, because they have produced some of the games I have most enjoyed; I'm also glad to hear that Mass Effect isn't completely dead, as I actually enjoyed ME:A once I finally played it, well after the launch prolems. The only recent game of theirs I haven't bothered with is Anthem, because it really isn't a SP game or an RPG in any way. They probably could have made an interesting Bioware-DNA game from the World-IP ( or even a Bethesda-Style open-world SP game ), but they chose to make a MP-shooter, which is just not my thing.
Thank you. Interesting. This is the kind of discussion I was hoping for.
From those videos I got the sense that DA4 will move around a lot within the setting instead of being mostly located in one area. Seems to me like they are trying to have the game world be very large but avoiding being an empty or pointless open-world like what large parts of DA:I ended up being. I also like the diversity of characters they seem to be working on, diversity in personality and motivation, that is.