They seem like a necessary contrivance to help players get around early access quicker and that's a good thing, but should they remain in the full release I wonder?
On the one hand they almost eliminate the need for back-tracking, but they also feel a bit
too convenient...does the whole world know about these? Why has this not revolutionized travel? Even if only magic users or mystically inclined people can see/use them I'm sure any sensible evil overlord would make sure to either destroy the runes or at the very least put some guards around them or exploit them for their own ends.
They are a gamified player convenience sure...but also objects that exist in the game world that people have knowledge about. Overthinking it I know.
Would a 'return to dungeon entrance' dialog box fit better? Or as I believe was mentioned elsewhere, let people travel to discoverable map markers. Effectively it is the same, but I kind of feel a better connection to the game if I imagine my CHAR walking to where they need to get too even if it's just a '4 hours pass and you reach your destination' kind of thing. Magical portals should be grand events, something that require vast magical energies to open. having them splattered all over kind of cheapens them I feel.
What do you folks think?
